Tezenelia: An Envoy To Sovehles
Inquisitive Nano who Exists in Two Places at Once
Might 13, Speed 13, Intellect 16
Edges 0 / 0 / 2
Inability: You tend to fixate on the details, making you somewhat oblivious to what’s going on around you. The difficulty of any task to hear or notice dangers around you is increased by one step.
Inability: When you see something interesting, you hesitate as you take in all the details. The difficulty of initiative actions (to determine who goes first in combat) is increased by one step.
Practiced with light weapons: Can use light weapons without a penalty
Duplicate (2 Might points) You cause a duplicate of yourself to appear at any point you can see within short range. The duplicate has no clothing or possessions when it appears. The duplicate is a level 2 nonplayer character with 6 health. The duplicate obeys your commands and does as you direct it. The duplicate remains until you dismiss it using an action or until it is killed. When the duplicate disappears, it leaves behind anything it was wearing or carrying at the time it disappeared. If the duplicate disappears because it was killed, you take 4 points of damage that ignore Armor, and you lose your next action. Action to initiate.
Push (2 Intellect points):
You push a creature or object an immediate distance in any direction you wish. You must be able to see the target, which must be your size or smaller, must not be affixed to anything, and must be within short range. The push is quick, and the force is too crude to be manipulated. For example, you can’t use this esotery to pull a lever or even close a door. Action.
Onslaught (1 Intellect point):
You attack a foe using energies that assail either his physical form or his mind. In either case, you must be able to see your target. If the attack is physical, you emit a short-range ray of force that in inflicts 4 points of damage. If the attack is mental, you focus your mental energy to blast the thought processes of another creature within short range. This mindslice in inflicts 2 points of Intellect damage (and thus ignores Armor). Some creatures without minds (such as automatons) might be immune to mindslice. Action.
Distortion (2 Intellect points):
You modify how a willing creature reflects light for one minute. Choose a creature within short range. The target rapidly shifts between its normal appearance and a blot of darkness. The target has an asset on Speed defense rolls until the effect wears off. Action to initiate.
Narcisse has died several times. Once when she slipped on a stone in the river and drowned. Another time when she fell from the roof of her family home. Again when she, hidden from her mother’s sight, downed her latest “potion.” But the first time was when she was three years old.
While at her uncle’s home, Narcisse managed to wander away from her older siblings and through a door that shouldn’t have been opened. Once her parents noticed the light, once the flames had finished scorching the walls, they found her standing in the centre of the room- her hair streaked white, playing over her own body.
Wrangling one curious child was bad enough. Managing two was a nightmare.
As Narcisse grew she threw herself repeatedly at the void- off cliffs, into pits, through flames. By the time she was eighteen, she had crossed the veil numerous times, seen the light beyond and delved into it. The greatest mystery had been solved. And she was bored. She applied to the Five Kings Polytechnic Commune, where she spent the next few years learning twice as quickly as anyone had a right to and wreaking all manner of havoc. Upon her graduation Narcisse found herself standing on the brink of a world unexplored- a tragedy she had to set right.
Equipped with a quick mind, ravenous curiosity, and almost unhealthy comfort with death, Narcisse is a strange person to be around. Very often she seems to be thinking of several things at once and has a tendency to leave her sentences half finished and ideas half-formed. She often glosses over the more expansive details, finding joy in the simple nuances of her world.
And she’s still very bored.
After attempting to blackmail Captain Kaitakoa, Narcisse was exposed as an unrepentant sociopath and placed into the brig, where she met her fate at the hands of an ancient entity from a previous era.